STR_TITLE = Civilization
STR_PLAY = Play
STR_CAMPAIGN = New Campaign
STR_PAUSE = Pause
STR_EXIT = Exit
STR_RETRY = Retry
STR_MAIN_MENU = MAIN MENU
STR_EASY= Easy
STR_MEDIUM= Medium
STR_HARD= Hard
STR_DIFFICULTY = DIFFICULTY
STR_ALERT_PLR_WALL = Your city wall has fallen!
STR_ALERT_OPP_WALL = The enemy walls are breached!
STR_ALERT_PLR_FORT = You lost a fort!
STR_ALERT_OPP_FORT = An enemy fort has been destroyed!
STR_ALERT_GET_FARM = You captured a farm!
STR_ALERT_LOSE_FARM = You lost a farm!
STR_ALERT_GET_MINE = You captured a mine!
STR_ALERT_LOSE_MINE = You lost a mine!
STR_SELECT_CIV = Choose Civilization
STR_QUIT = Quit
STR_BACK = Back
STR_DONE = Done
STR_CANCEL = Cancel
STR_QUIT_GAME = Quit Game
STR_QUICKPLAY = Quick Play
STR_CONTINUE = Continue Campaign
STR_OPTIONS = Options
STR_HELP = Help
STR_YOU_WIN = You won the battle!
STR_YOU_LOSE = You lost the battle!
STR_WIN_WAR = Your civilization reigns supreme!
STR_FINAL_BATTLE = Final Battle
STR_DEFEAT = DEFEAT!
STR_REPLAY_LEVEL = Replay Battle
STR_MAIN_MENU_LC = Main Menu
STR_SHOW_TECH = View Your Tech
STR_SHOW_ENEMY_TECH = View Enemy Tech
STR_VS = vs
STR_TECH_ALREADY_HAVE = You already have that tech
STR_TECH_INACCESSABLE = You do not yet have access to that tech
STR_TECH_DIFFLEVEL = You can not acquire that tech at the current difficulty level
STR_TECHTYPE_0 = Military
STR_TECHTYPE_1 = Science
STR_TECHTYPE_2 = Engineering
STR_BATTLE = Battle
STR_ABOUT = About
STR_INSTRUCTIONS = Instructions
STR_ENABLE_SOUND = Enable Sound
STR_YES = Yes
STR_NO = No
STR_NEXT = Next
STR_CONTROLS = Controls
STR_TIPS = Game Help
STR_TUTORIAL = Tutorial
STR_ABANDON_CAMPAIGN = Abandon Campaign
STR_ABANDON_CONFIRM = Are you sure you want to abandon the campaign in process?
STR_ANCIENT_ERA = Ancient Era
STR_FEUDAL_ERA = Feudal Era
STR_REN_ERA = Renaissance Era
STR_MODERN_ERA = Modern Era
STR_BEST_TIMES = Best Times
STR_NO_HS = Finish a campaign to add a best time!
STR_YOUR_SCORE = Your Score
STR_NEW_HIGH_SCORE = New High Score!
STR_CONTINUE_GAME = Continue Game
STR_BATTLE_ROME = Battle for Rome
STR_BATTLE_TOKYO = Battle for Tokyo
STR_BATTLE_MOSCOW = Battle for Moscow
STR_BATTLE_WASHINGTON = Battle for Washington
STR_FINISH = Finish
STR_HARD_ERROR = You must win a campaign on Medium mode before you can play Hard mode.
STR_LANGUAGE = Language
STR_EXIT_CONFIRM = Are you sure you want to exit?
STR_EXITING = Please wait... saving data
STR_MRC_NETFAIL = Could not connect to the validation server. Please try again later.
STR_MRC_DENIED = Validation failed
STR_VALIDATING = Validating...

STR_SOUND_IS_ON = Sound is On
STR_SOUND_IS_OFF = Sound is Off

STR_CIVNAME_0 = Rome
STR_CIVNAME_1 = Japan
STR_CIVNAME_2 = Russia
STR_CIVNAME_3 = USA

STR_SMACKTALK_0 = Dare you to attack Rome? Your upstart civilization will be put in its place once and for all!
STR_SMACKTALK_1 = Japan will never fall to one such as you. Like a Divine Wind our armies will sweep you from our lands!
STR_SMACKTALK_2 = You may have made it to the fields of Moscow, but it is here that you shall be destroyed!
STR_SMACKTALK_3 = Your actions have roused a sleeping giant. Now American forces will show you the error of your ways!

STR_CIVDESC_0 = Starts with Bronze, Agriculture, and Masonry.
STR_CIVDESC_1 = Starts with Bronze and Roads, Cheaper Mobile units, but more expensive Ranged units.
STR_CIVDESC_2 = Cheaper infantry and Mobile units.
STR_CIVDESC_3 = Cheaper Ranged units, one bonus tech every 5 levels.

STR_SELECT_TECH_TITLE = SELECT NEW TECH
STR_TECH_TITLE = YOUR TECH
STR_ENEMY_TECH_TITLE = ENEMY TECH

STR_TECHNAME_M0 = Bronze
STR_TECHNAME_M1 = Roads
STR_TECHNAME_M2 = Archery
STR_TECHNAME_M3 = Iron
STR_TECHNAME_M4 = Civil Service
STR_TECHNAME_M5 = Military Tradition
STR_TECHNAME_M6 = Medicine
STR_TECHNAME_M7 = Steel
STR_TECHNAME_M8 = Radio
STR_TECHNAME_M9 = Advanced Munitions

STR_TECHNAME_S0 = Agriculture
STR_TECHNAME_S1 = Mining
STR_TECHNAME_S2 = Currency
STR_TECHNAME_S3 = Feudalism
STR_TECHNAME_S4 = Guilds
STR_TECHNAME_S5 = Democracy
STR_TECHNAME_S6 = Rifling
STR_TECHNAME_S7 = Industrialism
STR_TECHNAME_S8 = Chemistry
STR_TECHNAME_S9 = Mass Media

STR_TECHNAME_E0 = Masonry
STR_TECHNAME_E1 = Construction
STR_TECHNAME_E2 = Mathematics
STR_TECHNAME_E3 = Machinery
STR_TECHNAME_E4 = Engineering
STR_TECHNAME_E5 = Gunpowder
STR_TECHNAME_E6 = Steam
STR_TECHNAME_E7 = Railroad
STR_TECHNAME_E8 = Composites
STR_TECHNAME_E9 = Satellites

STR_TECHDESC_M0 = Start each level with 1 infantry unit instantly built
STR_TECHDESC_M1 = Infantry units move faster
STR_TECHDESC_M2 = Increased attack range for Ranged units 
STR_TECHDESC_M3 = Infantry unit cost reduction
STR_TECHDESC_M4 = Ranged unit cost reduction
STR_TECHDESC_M5 = Infantry units defeat mobile units in forests 
STR_TECHDESC_M6 = Infantry have a chance to ignore artillery damage
STR_TECHDESC_M7 = Walls and Forts have a chance to ignore hits by Ranged and Mobile units
STR_TECHDESC_M8 = Angle and Power meters move slower, increasing accuracy in artillery shots
STR_TECHDESC_M9 = Your artillery burns on the ground for a while after impact

STR_TECHDESC_S0 = Increased food production
STR_TECHDESC_S1 = Increased ore production
STR_TECHDESC_S2 = Infantry return some of their cost when destroyed
STR_TECHDESC_S3 = Mobile unit cost reduction
STR_TECHDESC_S4 = Larger increase in food production
STR_TECHDESC_S5 = Creates an infantry when you capture a farm
STR_TECHDESC_S6 = Increase in Ranged unit accuracy
STR_TECHDESC_S7 = Additional infantry unit built whenever an infantry unit is purchased
STR_TECHDESC_S8 = Increase in artillery effect radius
STR_TECHDESC_S9 = Border slowly moves toward the enemy if not being acted upon by any units

STR_TECHDESC_E0 = Walls and Forts can take more damage
STR_TECHDESC_E1 = City suffers less downtime when struck by enemy artillery
STR_TECHDESC_E2 = Mobile units can attack walls and forts
STR_TECHDESC_E3 = Large increase to ore production
STR_TECHDESC_E4 = Undestroyed Walls and Forts repair themselves slowly
STR_TECHDESC_E5 = Infantry does increased damage to walls and forts
STR_TECHDESC_E6 = Get enough ore to fire your artillery whenever you capture a mine
STR_TECHDESC_E7 = Mobile unit movement rate unaffected by terrain
STR_TECHDESC_E8 = Walls and Forts can take a lot more damage
STR_TECHDESC_E9 = Your forward most unit moves faster and is more likely to hit the enemy

STR_SELECT = Select
STR_BUYMORECONFIRM = Are you sure? This will exit the application.
